Voldemort asset I did for a project with some friends.
I sculpted Voldemort in Zbrush starting from a base mesh with a good topology to save some time on retopology. Unwraped the UVs in Maya. Exported the mesh maps from Substance Painter and textured in Mari using mainly TexturingXYZ maps. Then the lookdev and the renders were done in Houdini Arnold.
For the Eyes I started with the FlippedNormals Eye Kit that I reworked to make them match Voldemort's references.
I made the cloth in Marvelous Designer and added some details in Zbrush. I did the the retopology in Maya and then textured them in Substance Painter.
The blendshapes I show here are the ones I sculpted, but for the final rig some retakes have been made by the rigger (Aurelien Amilhastre).
We decided to use a lowpoly version of Voldemort for the rig and the animation to make the scenes lighter and easier to work with, and then for the final scene assembling with transfered the animation on the highpoly mesh to get all the sculpt details in the render.
The shot is coming soon !
Sneer_Opened_R / V / Smile_Neutral_R / Smile_Opened_R - Close up Turn