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Spider-Man's Lunch Break

I did all aspects of this project.
The foreground building is based on a megascan, all other assets are made from scratch.
Did the modeling in Maya and Zbrush, texturing is mostly done with Mari, rendered with Vray, and comped in Nuke.
For the posing I used a quick Mixamo rig and resculpted the pose in Zbrush.
The background is based on a screenshot from the PS5 Spiderman game and reworked in Nuke.

Close up

Close up

Compositing Breakdown

Lighting Breakdown - Sun / HDRI / Rim / Fill / Beauty

Lookdev Turntable

Mask On

Mask On

Mask On

Mask On

Wireframe Turntable

Modeling Turntable

UV Layout

UV Layout